Definition

Falling Pickaxe RTP: 95%, and Where It Is Printed

In short: Pixmove publishes 95% for Falling Pickaxe on three of its own surfaces. Every screen inside the game leaves it out, and the one place the figure exists in the running product is a server line hidden from the player.

You can find the 95% in about ten seconds, and you will find it on a marketing page every time. The client you actually play keeps the return figure off every screen, though its server sends one.

Falling Pickaxe interface at rest
The whole of the game interface: a balance, a stake and a reel, and no return figure anywhere on it. Source: our own screenshot.
Table of contents

RTP, as Pixmove Publishes It

RTP is the share of all stakes a game is modelled to hand back over a very long run. Pixmove publishes 95% for this title in three places: its game page, its catalogue data and its press release. No screen inside the game prints it.

Game:
Falling Pickaxe (a Pixmove instant-win game)
Type:
Instant game
RTP as published:
95%, printed on the maker's own game page, in its catalogue data and in its press release, and printed on no screen inside the game itself.
Max win:
160 times the bet, which is what the maker's own game page and its catalogue data both print.

Where the RTP Figure Comes From

The RTP figure comes from three places, all of them Pixmove's. The game page for the title states 95%. The catalogue data that page is built from carries the same value as a plain number. And the press release Pixmove issued on release day, , lists "RTP: 95%" among its specifications.

Rules screen listing block payouts from Gold x0.2
The screen that does print numbers prints block payouts, the dearest of them x5 of the bet, and no return figure among them. Source: our own screenshot.
SurfacePrints 95%What it prints instead
The maker's game pageYes—
The maker's catalogue dataYes—
The maker's press releaseYes—
The game server's launch replyYes, against each of the four bonus-buy doors—
The rules screen in the clientNoMechanics, durability and every block payout
The game's string table of 38 entriesNoNo return, no ceiling, no odds
The client's own interfaceNoCASH, BET and WIN, and nothing else

Read on ; the maker can change a screen without saying so.

That is a consistent figure from one source, which is better than it sounds. On the ceiling, the same maker prints two different values, so the agreement here is worth noting rather than assuming.

What the Game Prints Instead

The game prints nothing at all in place of it, and that is true of every screen a player can open. We looked in three separate places inside the client.

Rules screen, reel and pickaxes
The rules screen explains the mechanics in full and names no return, no ceiling and no odds. Source: our own screenshot.

The menu holds one item, RULES, and that screen runs from the reel to the block values to the controls without naming a return. The table of strings written for this game has 38 entries, and the words return, RTP, maximum and odds are absent from every one of them. A second table ships with it, 97 entries belonging to the maker's engine rather than to this title, and that one does carry RTP, Max and a MAX WIN label — none of which this game ever draws.

The third place is the interesting one. The third place is the reply the game server sends at launch, which we decrypted and logged. It carries neither a return for the base game nor a ceiling. It does carry a short list of the four bonus-buy doors, with the text 95% against every one of them. That figure is inside the product and arrives in the browser, where it stays off screen.

So the player's position is simple. You can read the mechanics in full inside the game. For the one number that describes the long run, you either leave the game or read the traffic.

Why One Site Prints 96%

One site prints 96% because a single copying step moved the number, and the same step moved two others on the same page. Four English sites about this game were live when we checked on , and exactly one of them prints a return that is absent from everything the maker publishes.

Copy site about this gameReturn it printsCeiling it printsVolatility it printsRelease date it prints
fallingpickaxe.games96%, eight times overx21,100Medium
falling-pickaxe.com95%x160Low
fallingpickaxegame.com95%x160LowJune 2026, no day given
thefallingpickaxe.com95%x160Low
What the maker publishes95%x160 and x165Low

One site aimed at India prints 96% eight times in its visible text. It also calls the volatility "Medium (average, as official figure is not published)". Pixmove publishes the volatility as Low, on all three of its surfaces. The same site prints a ceiling of "x21,100", which appears nowhere in anything the maker has published. The other three print 95% correctly. Then, on the same page, all three call roughly 96% an industry average. That is where the half-remembered number comes from.

We do not recommend taking a return figure from an aggregator for any game. This one shows why: the drift happens in a single step of copying, and it runs in both directions. The same site that raises the return to 96% also moves the release date earlier, to 8 June, and turns a published Low volatility into Medium.

Reading an RTP of 95% Honestly

A 95% return means the model gives back 95 units for every 100 staked across a run far longer than anyone plays. The other 5% is the house edge, and it applies to every stake equally.

Our own session is a good illustration of why a short run proves nothing either way. We played 500 rounds at a 10.00 stake and got 92.0% back. That is three percentage points below the published figure, and far too short a run to bear on it. One round of ours paid 43.16 times the stake, and a single round like that moves the whole session total.

The honest summary is short. Nobody outside can verify the 95%, and that includes us. The maker makes that harder than it needs to be by keeping the figure off every screen.

Key Terms Used on This Page

Return to player
The share of all stakes a game is modelled to pay back over a very long run, published here as 95% and printed on no screen in the game.
House edge
The complement of the return, which is 5% of every stake on this title.
Catalogue data
The maker's own machine-readable listing, which carries rtp 95, volatility low and maxWin 160 for this game.

This site takes no deposits and runs no identity checks; both stay off it entirely.

What Else Do Readers Ask?

The questions below come up every time a return figure cannot be checked inside the game, and the answers here name the surface that printed each number.

Is 95% the same for the bonus buys?

Yes. The server sends 95% against each of the four doors, the same figure the maker publishes for the game itself.

Where does the 95% sit inside the game?

Only in the launch reply from the game server, attached to each of the four bonus-buy doors, and every screen in the client leaves it undrawn.

How do we check a return figure?

We read every screen in the client, search its string table, and log the game server replies before quoting any figure the maker publishes.