Tips

Falling Pickaxe Bonus Buy: Four Doors, Four Prices

In short: The Falling Pickaxe bonus buy has four doors, and each one guarantees a pickaxe tier instead of leaving it to the reel. At a 30.00 base stake they cost 89.70, 169.50, 253.20 and 315.00.

Every door here buys the same thing: durability. Every one is sold on durability rather than on a better chance of hitting ore, and the return stays off every screen.

Buy screen: Wooden, Stone and Iron cards
Three of the four doors at a 30.00 stake, each one guaranteeing a tier the reel would otherwise decide. Source: our own screenshot.
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Table of contents

Price Each Door per Point

At a 30.00 base stake, Wooden works out at 0.90 per durability point, Stone at 1.13, Iron at 1.27 and Diamond at 0.79.

✓ Divide the card price by the durability it guarantees before you choose
✕ Pick by the picture on the card
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Think Twice About Iron

Iron costs more per point than anything else on the screen, and the tier above it is tougher and cheaper by that measure.

✓ Compare Iron against Diamond, which costs 38% less per point
✕ Assume the ladder gets better as it gets dearer
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A Door Buys a Tier, Not a Seam

Each card promises one thing only: that the reel lands on a named pickaxe. Nothing on the screen says anything about the blocks waiting below it.

✓ Buy durability when you want a longer round
✕ Read a guaranteed tier as a promise about the ore
04

Prices Follow Your Stake

Every door is a fixed multiple: 2.99, 5.65, 8.44 and 10.50 times the base stake you set.

✓ Re-read the cards after moving the slider
✕ Memorise the numbers from one stake
05

Open the Screen Even if You Never Buy

Open the buy screen once for the limits alone: it is the only place in the client that prints both ends of the stake range, Min 10 and Max 20000.

✓ Use it to read the limits the rules screen omits
✕ Hunt for the limits by walking the stepper

What a Bonus Buy Actually Buys

A bonus buy buys durability, and nothing else. Each card states it plainly. The reel is guaranteed to land on a Wooden Pickaxe with 100 points, a Stone with 150, an Iron with 200 or a Diamond with 400.

DoorGuaranteed pickaxeOn-screen price at a 30.00 stakeTimes the stakePrice per point of durability
Wooden100 HP89.70x2.990.897
Stone150 HP169.50x5.651.130
Iron200 HP253.20x8.441.266 — the dearest
Diamond400 HP315.00x10.500.7875 — the cheapest

Read on ; the maker can change a screen without saying so.

That matters because the reel's fifth outcome is a Cross, which hands you nothing at all. Buying removes that outcome from the round. What the card promises is the tier and its durability, and it says nothing at all about the blocks waiting below.

Bonus Buy Price per Durability Point

That price is arithmetic you have to do yourself, and the client never does it for you. At a 30.00 base stake, the Wooden door costs 89.70 for 100 points, which is 0.90 per point. Stone costs 169.50 for 150, or 1.13. Iron costs 253.20 for 200, or 1.27. Diamond costs 315.00 for 400, or 0.79.

Diamond pickaxe door priced at 315.00
The dearest door on the screen, and the cheapest one per point of durability it hands over. Source: our own screenshot.

So the ladder runs backwards. The cheapest hits on the screen are in the most expensive door, and the worst value sits in the middle at Iron, which costs 61% more per point than Diamond does.

Why Depth Changes the Sum

Depth changes the sum because the shaft gets richer the deeper it goes, so a longer round is a richer one as well. Our recorded session showed thin dirt and stone near the top and dense redstone and gold seams further down, which is also what the maker's own description promises.

Diamond pickaxe at 383 of 400 durability
Deep in the shaft the seams thicken, which is the whole case for buying the longest round you can. Source: our own screenshot.

That is the real argument for the Diamond door. Four hundred points is enough to reach the dense layers with hits to spare, and a Workbench down there repairs the tool outright rather than lifting it one rung. Still, none of this is a return figure, and we would not dress it up as one.

Reading the Buy Screen in the Demo

Read the buy screen in the demo in this order: the four prices, the two stake limits under them, and then what each card promises. It opens in the free demo, which makes it the cheapest screen in the game to study. Open it, set a base stake you would actually use, and write the four numbers down. We priced the doors this way and then played the session at the base stake instead, so nothing on this page is a report of a bought round.

Do that once and the multiples stay with you. The cards always read 2.99, 5.65, 8.44 and 10.50 times whatever the slider says. At a 10.00 stake that is 29.90, 56.50, 84.40 and 105.00, and the game server sends the same four multipliers at launch.

What the Client Never Shows You

Pixmove publishes one return, 95%, on its own pages, and no screen in the game states a return for any door. The figure does exist inside the product. The launch reply from the game server carries a short list of the four doors, each with its price multiplier and the text 95%.

What the door is sold onWhat the screen saysWhat the server's launch reply adds
The tier of the pickaxeNamed on every cardThe same four multipliers, 2.99, 5.65, 8.44 and 10.50
Its durability in pointsPrinted in brackets on every cardNothing further
A return for the doorNothing on any screen95% against each of the four
The blocks waiting belowNothing on any cardNothing in the reply

So all four doors carry the same stated return as the game itself, and a player learns it from the traffic or nowhere. Read that twice, because it cuts both ways. In return terms the four doors stand level. None is worse either, on the only figure the product carries.

What We Would Not Buy

The one door we would not buy is Iron at 253.20, and we do not recommend it. It is the worst value on the screen by the only measure the screen gives you, and the step up to Diamond costs 61.80 more for twice the durability.

The honest position on all four is the same. Every screen in the client leaves the door returns out. Our own session ran at the base stake rather than through the buy screen, so a measured figure of our own is missing.

Important: Every door leaves the house edge where it was. The game server states 95% against every one of the four, which is the figure the maker publishes for the game. The client keeps it off screen. So paying 10.50 stakes for a Diamond pickaxe buys a longer round at the same rate. Set the money you are willing to lose before you open the screen, and treat these prices as a faster way to spend it.

Key Terms Used on This Page

Bonus buy
The screen that guarantees a pickaxe tier for a fixed multiple of the stake, priced here at 2.99, 5.65, 8.44 and 10.50 times it.
Durability
The hit budget a door buys, from 100 points on Wooden to 400 on Diamond.
Base stake
The figure every door is priced against, settable from 10.00 to 20,000.00 on the same screen.

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What Else Do Readers Ask?

These are the questions the buy screen raises and leaves hanging. The prices below are the ones we read off it at a 30.00 base stake on .

How much does the bonus buy cost?

At a 30.00 base stake the four doors cost 89.70, 169.50, 253.20 and 315.00, which are fixed multiples of your stake.

Does the price rise after a losing run?

No. Each door stays a fixed multiple of the base stake, and nothing in the client raises or lowers it between rounds.

Which door did your own session use?

None of them. Our 500 rounds ran at the base stake, so this page prices the doors and leaves their measured return open.

What exactly does a door guarantee?

One thing: that the reel lands on the named pickaxe, with its durability. The cards say nothing about the blocks waiting below.

Can I lose more than the door price?

No. The price shown on the card replaces your stake for that round, so it is the whole of what the round costs you.